I still work on Lunar Explorer here and there, adding graphic flourishes as it nears shipping. Added the Milky Way, and updated the starfield component for the LE team. I have an older texture/geometry database for the moon, so it's nowhere near the quality level that we are currently achieving. It's a 4GB dataset, so I don't usually need that sort of detail!
In the coming weeks, we'll be retrofitting a lot of the rendering engine from the Mystery Game into the Lunar Explorer for higher quality details on the surface renderer and the objects.